Friday, June 14, 2013

Bethany's 2-cents: Supernatural

A few weeks ago, I had begun to notice that my Tumblr Dashboard (formerly consisting of little other than the charming Benedict Cumberbatch) had become intermittently swamped with various Supernatural related posts. Now, I have been part of the general fan community for (ahem) "quite some time" and if I have learned anything it's that you can usually trust something that has a large online fanbase. So equipped with little more than blind faith and mild interest, I stepped once again into the proverbial breach.


I had actually attempted to get into Supernatural some years ago, when my college roommate presented me with the full first season, and as I once again started the series I was quickly reminded of why I bailed the first time. But many friends had assured me that once you get passed season one or so it starts to "get good". I was not disappointed.

Season 1 &2


Season 1 is kind of a grim initiation. Were it not for certain important plot points and vague character development I would simply recommend skipping it. But I think there is something to be learned from the first season, and it does give a basis for the rest of the series. Sadly I cannot quite recall the episode at which the series started to improve, but I remember being significantly more captivated by mid-season 2.


In the first season I found the acting to be, at times, quite poor. Some of this can be attributed to the writing, where the story or dialogue comes off as awkward or stilted or just plain bad, but there were certain moments when characters - such as Meg's first episode or even at time Sam and Dean - were difficult to watch. And the writing itself was sometimes dull and unimaginative. I didn't care much for Sam or Dean during the first season. Their character's were flat, predictable, and completely cliched.


Female characters are arguably non-existent in Season 1. Sure there are plenty of pretty victims to scream and cry and otherwise be the damsel in distress for Sam and Dean as they travel across the nation on their lonely, manly quest, but rarely/never do these women have any sort of long term relevance, and most we never hear them mentioned of again. It's really quite sad to see.


Personally, I recommend throwing on the first season while you're doing the dishes or painting a landscape or crocheting a afghan and just letting your attention split between the two. By season 3 this wont be necessary.

Everything Else (Season 3 and On)


Season 3 starts off with a distinctly different mood and anyone who is looking for it will notice the change. More solid drama begins in this season (and only gets steadily thicker as the series progresses) but it is shaken up with moments of genuine humor and light-hearted...ness.


The series does become quite angsty at this point, and at times the situation involving a season's overarching plot line is all but hopeless. Sam and Dean are forced to face certain hardships, and on occasion it is hard to know (or easy to forget) why exactly they are fighting so hard against an all but impossible situation (even if the easy solution is unpalatable). If not for the comic relief - which is thankfully abundant in Dean's sarcastic quips or Castiel's charming ignorance - this could be a fairly difficult show to get through. But rest assured, the humor increases noticeably at Season 3, without undermining the gravity of the show. There were multiple occasions where I found myself laughing out loud at some of the dialogue or situations, something that was lacking in Season 1.


Beginning about halfway through Season 2 and continuing on throughout the rest of the series, we see - in my opinion - a dramatic improvement of the show as a whole. Sam and Dean's acting gets noticeably better, as does the overall writing of plot lines and dialogue. Starting in Season 3 we also see a significant increase in relevant female characters, who exist to be more than just a pretty face for Dean - or occasionally Sam - to lust after. Sadly, this doesn't last and the show is still outrageously male-dominated.

Conclusion


There is nothing perfect about this show (except perhaps the smoothness of Misha's unnaturally beautiful face) but it is none the less worth the effort. The plot is engaging (once it really starts up) and you could lose many an hour on this show. If you find the plot intriguing at all, or if you share interest with fans of Supernatural I definitely recommend giving it a shot. And don't judge it until you are well into Season 3.

Monday, March 11, 2013

Bethany's 2-cents: Tomb Raider

Bethany's 2-cents: Tomb Raider



I have been a fan of the Tomb Raider series ever since I got my first PlayStation in the 1990's. I stuck with Lara Croft throughout the decades (even through the whole Angel of Darkness disappointment) so it was with a mixture of excitement and trepidation that I awaited the new installment to the series.


I have only played though a portion of the game, but here is my preliminary impression.

A New Lara



We, the fans, had been previously warned of the changes Lara Croft would undergo, and I have to admit I was a bit worried. It's be all too easy to take away what makes Lara the dynamic character she was in the original series (circa the PlayStation 1) and it would have been difficult to watch a character I had grown up with be changed beyond recognition.


Thankfully this is not an issue. Though Lara is certainly different at the beginning of this game, it can be attributed to her age and inexperience rather than any jarring character change. At the beginning, Lara is still a fairly novice adventurer - though past fieldwork and training is implied. But despite her misgivings, you can still feel the basic characterization that is the Lara we know and love, she's just a bit green around the edges at this point. You can imagine how this Lara might eventually become the woman we expect from the original series and her new look is easy to accept.


She also spends more time commenting as you navigate the environments. Usually simple comments like: "you can do this" or "oh, god" or "what does that mean?" that help the player connect with Lara in a way that was admittedly more difficult in the earlier PS1 games. The remarks do not occur often enough to be annoying, and they are always appropriate to the situation. It is entirely feasible to have a young, inexperienced Lara making idle comments to psyche herself up for what will undoubtedly be difficult tasks - you have a lot of opportunities to die particularly in the hectic beginning.


Her face does keep reminding me of someone though. Maybe I'm thinking of Yuna (via Final Fantasy X and X-2).

Plot


To be honest, I wasn't expecting much by way of plot. In the past, Tomb Raider games - for me - had been more about the gameplay and environment than about the storyline because it was not the main focus. Half the time, I didn't know why I was in a particular tomb or why I was collecting a certain item, but I hardly cared when there were engaging buildings to navigate (despite the 16-bit system) and puzzles to solve.


In this new Tomb Raider the environments are still engaging (even more-so with the enhanced graphics of the 7th-gen consoles) and the game is still riddled with puzzles but this time the plot is not only present but in your face. From the moment the game starts it continues on in an almost hectic scramble of progression, where even the lapses and downtime are filled with a sense of suspense and urgency. They do not let you forget why Lara is on the island, nor the dangers the island presents. I found myself caring just as much about the plot progression as I was enjoying the environment and Tomb Raider nostalgia.


There are a few fun new enemies as well. Including one that reminds me a bit of a Pyramid Head ripoff, but if you're going to emulate a horror game foe, he's the one.


The plot also has this creepy, disturbing undertone that gives a new atmosphere to each location. You know the dangers island presents, but some of that stems from the uncertainty of what is really going on behind the scenes, coupled with the veil of the supernatural that hangs over the landscapes. There are several moments that are chilling even in their simplicity.


The problem, however is the sheer lack of tombs. Part of what I loved so much about the original Tomb Raider  games was the whole idea of not only isolation, but entrapment. You're scavenging around in an underground tomb - riddled with bobby-traps and supernatural elements - with no certain way out. Ever since the fiasco that was Angel of Darkness  (and to an extent Tomb Raider: Chronicles) the series has attempted to add more human enemies, more urban locations, and more shootouts. While I like a good firefight as much as the next girl, I do not turn to Tomb Raider to appease my trigger finger. There are plenty of games in my arsenal better suited for such a task. Tomb Raider is meant to be about isolation and navigating an environment that is entirely against you. I desperately miss this.


This game does have little 'hidden tombs' but they are small and only include one puzzle. The best thing about these tombs is the atmosphere.

Gameplay


The controls are fairly basic. There's no real instances of button mashing or stumbling over the controls. And the camera movement was relatively smooth, something that always worries me when tackling an adventure game where awareness of surroundings is key.


The environments are stunning, and the atmosphere is well pulled off. It is fairly easy to forget how small and linear the environments are - though they are that, unfortunately (at least at first): fairly small and linear.


I, personally, prefer games that leave a lot of room to make your own choices; for instance when leveling a character up. You have the ability to teach Lara different skills regarding survival, combat, et cetera but the level up process is fairly simple and not quite as well set up as I'd like. When highlighting an upgradable skill, it is almost impossible to read the description (even on my reasonably sized 32-in television, but if you accidentally choose wrong button, you will waste a point in mastering the skill rather that seeing the description - a mistake I made twice, quite unfortunately. And there really aren't a lot of skill options, though you do seem to get more as the game progresses.


Overall, there are a lot of little details that make this game seem more realistic: she'll clutch at her wounds, get increasingly dirty as she travels or when she kills, the way Lara moves about the environment varies - occasionally she'll put her hand out to follow the wall or a low ceiling, she'll dodge small obstacles, limp, and twist her body in different ways to navigate tight spaces.


There are a lot more human enemies in this game, so you can expect to have to fight more than just the wildlife. In addition there are new weapons and challenges. Most people have resorted to using bows - presumably to conserve bullets which are undoubtedly scarce here - though you are also equipped with several guns as you come across them. You also have to fight while disoriented, and there is certainly a level of stealth added to the experience.


The sheer amount of enemies, however, is a bit ridiculous in a logical sense. I am already against the idea of Lara running about murdering endless human foes - because Tomb Raider is (or used to be) about solitude. Lara was always alone in the tombs and rarely encountered other humans and she usually killed them pretty quickly if she did. But the argument can be made that this is young Lara Croft who is presumably still a novice adventurer, so she is unlikely to be running around by herself like a pro. Still, these human enemies are everywhere. The fact that there could be that many people on an island that cannot kill a single stranded outcast is more than a little unbelievable. You know Square Enix, ut's okay if you want to replace some of those enemies with wolves every now and then. It'd certainly be more Tomb Raider-esque if not simply more realistic.


I'd love to be able to do more exploring. There's very few containers you can riffle through, and notes and relics are fairly sparse. But in all fairness there was never an abundance of this in the original games either. Actually, even less so.


There are a lot of new weapons and weapon combinations. For instance, you now have a bow which you can use to shoot rope arrows or fire arrows, and the shotgun will clear out obstacles for you. You can also use the environment by shooting exploding barrels or lanterns to burn your enemies.

vs. Uncharted


I feel the Uncharted series must be mentioned in correlation with Tomb Raider  as the similarities of 'experienced explorer traverses unexplored lands in search of treasures' is hardly easy to miss. I have played a bit of the first two games of the series and almost finished the third and overall while the series was engaging it did not hold the same level of interest as Tomb Raider. Part of this is undoubtedly personal bias and nostalgia for the latter series, but Tomb Raider in my opinion is far more engaging in plot - this game in particular - and feels significantly less 'cheesy' to me. Perhaps it is Lara's experience in spanning so many more games, but her series seems less cliched and the plots richer.

That's not to say Uncharted doesn't have it's perks, and honestly if you like one you will undoubtedly enjoy the other.


Overall: 8/10

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My preliminary impression is thus: it's a great game. Lara has changed but does not disappoint, and everything from the pacing to the game controls fit my expectations of such a well-seasoned series - though it does deviate a bit too much from the themes of the original games at times. Still, if you have loved Tomb Raider in the past - or just have a penchant for adventure games - then you need to pick this one up.


Links:

Wednesday, March 6, 2013

BBC's Sherlock and Elementary

I have not-so-recently stumbled across the outrageously wonderful mini-series that is BBC's Sherlock on Netflix. Created by Mark Gatiss and Stephan Moffet (also responsible for the cult favorite Dr. Who), this series is by all accounts everything a fan can ask for: humor, drama, suspense, angst, vague implications about the true nature of Sherlock and John's relationship...but most importantly the writing is truly wonderful. Not to mention Gatiss and Moffet make a clear effort to stay true to the original novels, so expect references to Sir Arthur Conan Doyle's work abound!



At first, I'll be honest, I wasn't sure about their choice for Sherlock. First thought I had was: 'Really? That's who they chose?'. But that was both the first and last time I questioned their decision. Benedict Cumberbatch (Sherlock) falls into the roll beautifully - as does Martin Freeman as John Watson - and you can't help but reform your image of Sherlock to fit this man (I can hardly think of the character now without picturing Cumberbatch and his damn cheekbones). Overall, the casting choices were absolutely perfect, there is not a single character I would want them to replace.



The only problem I have with BBC's Sherlock is that it is a mini-series (so far there are only two seasons, with three ninety-minute long episodes each) and that is not enough. Not to mention it's been years (years) since the last episode of season 2. But rumor has it that season 3 will start filming this March so there's something to hold on to, (not to mention there is no shortage of quality fanfiction for this series - trust me I would know - so if you're getting severe Sherlock withdrawls head over to FanFiction.net or ArchiveOfOurOwn.org or just peruse Tumblr.com for awhile; I hope you like slash).


Plot



BBC's Sherlock is essentially an attempt to modernize ACD's classic novels, setting Sherlock and John in modern-day Britain. John is an invalided Army Doctor just back from Afghanistan, and Sherlock is a recovering drug addict - he never actually does drugs in the show - and consulting detective with a mercilessly sharp wit. Sherlock, along with his friend and assistant John, assists the Metropolitan Police Service in solving crimes at the behest of (the delicious) Detective Inspector Lestrade. Classic characters such as Mycroft Holmes, Mrs. Hudson, and Moriarty make their appearances as well.



Sherlock versus Elementary



I actually watched this series first. I was curious at the idea of a female Watson - really not that jarring of a change, in my humble opinion - and I actually sat down and watched the first 10 episodes with more than a modicum of interest.

Then I watched BBC's Sherlock - kind of by accident, as I was only casually perusing Netflix for something to play in the background - and Elementary simply cannot hold a candle to that show.

My biggest issue with Elementary is how the character of Sherlock is written. In BBC's Sherlock Sherlock is a socially awkward, self-proclaimed sociopath with an inscrutable impatience for the common mind, (more reminiscent of the character of Gregory House on House M.D. who was also based on ACD's Sherlock). Elementary's Sherlock is too well rounded - though he is not without his hang ups and quirks - to be a proper Sherlock incarnation. The character of Sherlock Holmes is meant to be arrogant, awkward, and self-centered. Elementary's is written to be too nice, too human, to socially adept for my tastes (though don't get me wrong, I do still enjoy the show).

I think Joan Watson's character was written quite true to form, and I liked the distinct lack of romantic tension between Joan Watson and Sherlock Holmes. From what I understand, the writers of Elementary have resolved that Joan and Sherlock will not be romantically involved, and you can certainly believe it as there is little to no sexual tension between them.

I think I just want more character development.

Personally, I'd recommend watching Elementary before BBC's Sherlock because I guarantee the former will lose some of it's magic once you experience Moffet and Gatiss's adaptation. But both are good shows. And if you are one of the desperate few who haven't seen House M.D. pop that one on as well. Gregory House does a wonderful rendition of Alternate Universe, Medical-Man Sherlock Holmes, though this series features far too little of the (delectable) Dr. Wilson.




I'll be quite honest: if you haven't seen BBC's Sherlock just do yourself a favor and watch it. You wont regret it. There is literally something for everyone.

Thursday, October 25, 2012

Bethany's 2-cents: Dishonored

Dishonored

Revenge Solves Everything.

Note: I have not yet completed the game. This is merely my preliminary impression of it.


As with any Bethesda game (The Elder Scrolls, Fallout) there are certain staples one can expect regarding gameplay and environmental interaction. However, to claim that Dishonored is simply a rehash of these previous titles would be unfair. Bethesda Game Studioes is a reliable company and, in my opinion, creates a gaming experience that rarely disappoints - with the arguable exception of RAGE.


The plot is perhaps this games biggest handicap. It banks on the standard 'good guy is framed for the leader's death and must clear his name' plot device and throws a little missing child into the mix to add some extra cliche drama. I must admit my excitement whilst playing this game was dulled slightly with the knowledge that my motivation was so horribly formulaic. I kept hoping for a nice twist, but other than the background plot of the rat plague killing the city I never got one.


Ignoring the cheesy tagline and painfully mundane plot, Dishonored has a lot of things going for it.


It should be noted that Dishonored is at heart a stealth game. While you can certainly take your sword and crossbow and kill everything that moves, you will receive a much darker ending and you will symbolically fail your ultimate goal of saving the kingdom. It is entirely possible, and not all that difficult if you're patient, to complete this game without killing anyone - even those you are meant to assassinate. I deeply enjoyed the stealth aspect of the game, and found I was more inclined to play because of it. Many games reduce combat to mindless button mashing and give the gamer little else to challenge them. Dishonored allows you - best as a game can - to make your own choices on how the game will progress. It's a lot more exciting to find away around the guards, or take them down, without being detected.


The environments are beautiful. There are no real cutscenes in the game, so sometimes the chatter can appear cheesy, but the environments and our navigation of them offer a stunning playground that pays true to modern console capabilities.


The character has the option to purchase supernatural powers using runes collected throughout the game. It was a nice addition - a little reminiscent of Irrational Games' Bioshock - and added some creativity to the title. But as someone who decided early on I would try not to kill anyone in the game, a formidable and sometimes frustrating challenge, at least half of the powers were not helpful to me as they were merely creative ways to dispose of an enemy guard.


Unfortunately Dishonored is not an open ended game, but the plot can be played several different ways, and playability has the potentiality to be high because of it. In addition the length of the game is dependant on whether you choose to sneak - which as expected takes longer - or murder everyone without regard. I'd imagine one could beat this game in a solid 8 hours. If you're looking for a lengthy open ended game, Dishonored is not for you.


Overall: 7/10

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It's a great game, and the stealth aspect really adds something to the title, but the length of the game as well as the poor plot leave something to be desired. Once the price drops, I recommend purchasing this title for a lazy afternoon (or three).

Sunday, September 16, 2012

Bethany's 2-cents: Soul Calibur V

Bethany's 2-cents: Soul Calibur V

"Two swords, two generations, one destiny."


I've been a fan of the Soul Calibur series since I bought Soul Calibur II for my PS2 back in 2003. It's probably the only fighting game I've ever been able to loose myself in for hours without having a player 2. And particularly after Soul Calibur IV - which kept me up late into many nights - I had high hopes for the future of this series.


Sadly I was to be disappointed.


Soul Calibur V comes off as an unfinished project that was thrown together last minute by a team of college students who partied too hard over the weekend and forgot key pieces of their final, and instead turned it in unfinished hoping no one would notice the errors. Well, I noticed.


I tend to ramble, so for simplicity's sake I have highlighted the Good in green and the Bad in red.

Gameplay

 

Honestly, I felt like there was nothing much new here. The general button combinations and fighting styles were very similar to the previous games. I don't think anything original popped out at me.

 

Visuals and Cutscenes


The cutscenes were nice when I got them, however most of the 'cutscenes' in story mode are presented as a picture book. While the art was very well done for these, I felt cheated. This is a 7th gen console. I have amazing graphic capabilities on it and my television. I think they should be utilized. At times, we didn't even get voice overs. Usually, the characters would still read the dialogue in these picturebook cutscenes, but every once in awhile I'd get one that had no sound at all (not even music). It felt tacky and unfinished to say the least. But even this didn't bother me that much.


What got me was the dialogue. It read like a bad fanfiction. Words were overused (in one cutscene they used 'dog' in every sentence, and 'malfested' was abused like the word 'the'), the plot was weak and hard to follow (I felt like characters changed their emotions and opinions in the middle of dialogue and I wasn't informed), it was particularly difficult to understand motivations, and the characters were horribly flat. There was little depth to any of the characters, and whenever they tried to add some, it would be so awkward and contradicting that the character would lose their credibility.


Otherwise, the actual cutscenes were well done and worthy enough for a 7th generation system. The locations were colorful without being distracting.

Characters


I'm not going to lie, part of my motivation to buy this game was for Ezio.


A lot of the old characters are back, and even if a character isn't included their fighting style probably was. I don't like the new character for Kilik but I'm relieved to see his fighting style here as it was definitely my favorite in previous games.


If I could have downloaded Ezio for Soul Caliber IV then there really would have been nothing good about this game.

Single Player

 

This was probably my biggest disappointment. I can put up with flashcard cutscenes and cheesy plotlines, but what I want most out of a game is substance. Beyond story mode and arcade mode there is nothing else to do as a single player. I was hoping for something like the Tower in Soul Calibur IV that you can ascend or descend and each round had different challenges and different unlockables. But, alas, I was left wanting.

Character Creation 


I was so bored with this game I turned it off before I got this far. I didn't to waste time creating a character for a game I knew I wouldn't be playing again any time soon.

Bottom Line: 4/10

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This is not so much a 'new' Soul Calibur game because (other than some characters and a reimagined story mode) there is nothing 'new' about it. It plays a lot like Soul Calibur IV without all the extras (i.e. the Tower). To say that I was disappointed would be an understatement, but I will only be more cautious before venturing out to buy the next Soul Calibur installment. Still, I hope they learn from this and give us a little more with Soul Calibur VI (perhaps a completed game?).


If you're looking to buy this game, save your money and get Soul Calibur IV or Tekken.

Recommendations

  • Soul Calibur IV
  • Twisted Metal 2012
  • Tekken

Wednesday, September 12, 2012

PSY - Gangnam Style: Let's Dance

PSY - Gangnam Style

Heeeeey, Sexy Lady!


My coworker sent me a link to this musical gem the other day (whilst we were both hard at work of course). Apparently it has already become a bit of a sensation, but as I have not heard of it prior to yesterday, I thought I'd share the video for those of you that may have been out of the loop as well.


This South Korean rapper (yes, rapper) has created an original dance for one of his songs. The video is quite ridiculous, but I suppose when you're used to half naked women twisting their hips at pool parties, anything that even slightly deviates from that would seem odd.


When it comes to pecularity, the Asians never disappoint. But don't worry, there's sexy women dancing around in this video too:





I really have to wonder who conceptualized this video, and how that may have went: "Ok lets get a shot of you screaming at a yoga woman's buttocks. Yes, great! Ok maybe a few shots of you snuggling a man in a sauna. Fantastic! Ok how about you lay on the floor of the elevator while another dude shakes his crotch inches from your head? Love it! Right, let's get some footage in the horse stables and we are good to go!"


Maybe you need to understand Korean for the video to make sense?


Despite language barriers, there's just something about a song with its own dance. Dancing does not need to be translated. And albiet cheesy, the presence of a unique dance to a song almost requires you to get up and move.


I don't know if there is an official instructional video for this, but PSY does teach Britney Spears on an episode of Ellen.


Do I smell a new song for Dance Central 3? I hope so!


Other fun songs with their own, original dances:


Caramelldansen!

Caramelldansen is a ridiculous Sweedish song made popular by Japanese Chibis. If you have trouble coordinating your body to dances like the Macarena or Electric Slide, you can definitely do this one.


Cupid Shuffle

It only took one listen of this song and I had to download it.


Wobble

This is an older one but I only heard it receintly. This one I can throw up on repeat.


Crank That Soulja Boy

Everyone knows this one!